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Microman Biomachine Figures

December 2004 - Four new Microman figures are coming! Look for Takara's introduction of Biomachines with fully articulated and poseable bodies. These incredible figures have thirty points of articulation, including seven 180 degree ball joints, six 180 degree rotation joints, and twelve 180 degree vise joints. And, with seven accessory-ports these guys can wear an impressive assortment of equipment, weapons, accessories and gear! As an added bonus, Takara is including a DVD filled with information about these incredible figures.

To refresh your memory about this retro line, Microman was part of a world of miniature 4-inch humanoids endowed with superhuman powers, the result of a lab experiment gone wildly awry.

Meet the Biomachines:
View larger versions of all four images (166k total).

Microman Biomachine Figures

Xeku and Biomachine Mirror
With his super mobility, Xeku is an ace soldier of the Biomachine Team. Due to programming errors at the time his personality was set up, he emerged as a tyrannical time bomb and is under constant supervision by Trinity. He is packaged with Biomachine Mirror, a Micro G-Control IC System that can fly at exceedingly high speeds.

Microman Biomachine Figures

Godoh and Biomachine Stinger
With keen intelligence, Godoh is the brains of the Biomachine Team. He can analyze and ultimately act upon weaknesses of his nemesis, Acroyear. Using his cruise machine, Stinger, he can hover on the surface of land and water. This machine also allows for the Acro virus to be scanned remotely and be processed by a computer.

Microman Biomachine Figures

Hack and Biomachine Tiger
Hack has the most power and the most state-of-the-art driving machine in the Biomachine team. On this futuristic buggy with super micro wheels, Hack can handle all kinds of terrain and travel at high speed under any conditions.

Microman Biomachine Figures

Trinity and Biomachine Kong
Trinity is the leader of Biomachine team and is responsible for strategy and tactics of all operations. He is serious about his responsibility to the team. With the help of Biomachine Kong, Trinity can attack enemies and even tow other Biomachines when necessary. Kong also has a high performance biosensor scope and computer server for a LAN system connected to the rest of the Biomachine team.

Look for Biomachines in February 2005 and more Microman figures in the months to come!

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