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I've been customizing action figures since 1995 or
so. It's an odd kind of hobby and tends to get odd reactions from folks
who think that I either sculpt new figures from scratch or simply repaint
existing figures. While both are legitimate forms of customizing, the
bulk of customizing falls somewhere in between the two.
This is a basic primer on getting started in customzing.
I'll discuss the basic tools needed, what supplies you'll want and walk
you through the process of creating a figure that utilizes lots of common
customizing techniques. Other articles here at the Custom Corner and
on other website will go into more details on various advanced techniques.
A list of links follows at the end.

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Tools/Supplies |
Making
a Recipe | Limb
Exchange | The
Dremel and Sanding
Sculpting and Primer | Painting
| Finishing Up
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Tools Needed
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Supplies Needed
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brushes
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white glue |
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paints
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superglue
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| Dremel |
toothpicks |
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sandpaper
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spare plastic
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| X-Acto knife |
scrap cloth, leather, string |
| razor blades |
rubberbands |
| primer |
spare accessories or parts from other figures |
| gloss or matte coat |
sculpting material (Sculpey, Kneadatite, Fimo, plumber's
putty) |
| Tools Suggested |
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| dental picks in varying sizes |
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| sculpting tools from an Art Supply store |
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| tweezers |
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| small alligator clips (work as clamps) |
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The first thing I do when looking to make an action
figure is to take several pictures of the character I wish to make.
Usually, I simply scan several different poses of the the character
into the computer and then print them out. In this article, that character
is Pitt from a Marvel trade paperback called Hulk/Pitt. In this
case, I made a scan of the cover and a couple of shots from the interior.
I do this mostly so I don't spill water or paint on a comic! Once I
have a printout of this, I don't have to keep running back to the comic
for details and I don't have to worry about the comic itself getting
ruined. If it's a character of my own creation, or one from a novel,
I make several detailed sketches of what I want the figure to look like.
The next step is to look for a base figure that is
a good match for the character. I want it to be the right size and general
shape as the character I'm making. In the case of Pitt, a friend wanted
the character made and gave me the parts he wanted used. Some customizers
will cannibalize parts from many different places before coming up with
a "recipe" to begin. In the case of Pitt, I have a Doomsday
figure and a Hulk 2099 figure. Doomsday is the right size scale for
the Pitt that my friend wants and he likes the head of Hulk 2099 for
Pitt. Some people will use the torso from one figure, an arm from another,
the other arm and legs from yet a third figure and pull the head off
a fourth figure! How complicated you want to get depends on you and
your vision of the character you want (not to mention the size of your
wallet!).
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When you need to make a head swap or swap out arms
or legs, the first step is to boil water. My partner teases me that
I use the kitchen more for action figures than for cooking! (Which is
correct, too. I hate cooking.) Boil water and then stick the action
figure in the water. I usually hold it in the water as I normally work
with Kenner's Batman lines which have a rubbery plastic that might melt
on the edges of the pan. You can use a set of tongs to dangle the figure
without burning your fingers. Hold the figure in the water for about
a minute or two. Then, you can usually pull the head off the body or
the arm out of its socket. You should be careful, though, generally
the torso takes in some of that boiling water and you want to make sure
that you don't splatter it all over yourself as you work.
As you gently pry the limb you need out of the figure,
watch the peg carefully. You want to keep that part of the limb that's
currently in the figure intact. If the plastic looks like it's starting
to tear or break, stop, boil the figure some more and try again as the
plastic softens more.
Sometimes the "boil and pop" method just
won't work. It might be an odd construction, such as a ball joint for
added articulation, or it may be that the plastic is just too hard to
be softened up by boiling. The easiest method in this case is to crack
open the torso. Take an X-Acto knife and begin running it up and down
the seam at the sides of the figure. Work the blade into the torso on
both sides and the "crotch" of the figure. (Eventually you
stop wincing when you do this. Sort of.) Once you have the seam opened
all the way around the torso, you'll usually still find that the torso
won't open. Inside the torso, the figure also has several pegs that
not only fit into each other where you can't see them, but they're glued
together as well. Patience is the key here. Keep sawing away at the
inside and wedging your blade up into the figure. Eventually you'll
be able to pry the torso at least partway open. Sometimes that's enough
to remove the limb you need, sometimes you need to keep forcing it until
the whole torso opens up. In the case of opening up an original Mr.
Freeze (or the DuoForce variation), you have to pop the torso in this
manner. It takes a little patience (and in this case I got all of the
limbs out before I could get the head off, which, of course, was the
only piece I really needed).
Once you have all the pieces you'll need for your figure,
you can really get started. You may have to trim the pegs, widen torso
holes and so forth to get the figure put back together using all the
various limbs you want. Superglue works well at putting the torso back
together again once you have your limbs arranged, but be careful not
to drip any on the pegs of the limbs themselves!
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The Doomsday figure
and the head from Hulk 2099 before I begin work.
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Once the figure is put back together, it's time to
look at those reference pictures again. What details are sculpted into
the plastic that you don't want? At this point, you're only looking
at what extraneous plastic you want to take away from the figure. In
the case of the above Doomsday, I need to get rid of the silver extensions
on the knees, the back, the shoulders, the center of the chest and the
backs of his hands. I'd also like to smooth out the boot line on his
legs, but I think I can leave the silver bands across the bottoms of
his shorts. For the head, all I need to do is yank out his tongue and
attach the head to Doomsday's body. Since I have so much work to do
with the Dremel, I'm going to take off the Doomsday head by boiling
him in water, but I'm not going to put Hulk 2099's head on him until
after I'm finished with the Dremel and sandpaper. Otherwise, the Dremel
might get away from me and ruin the head by shaving off a detail I want.
(Like a nose or some of those teeth.)
What is a Dremel? A Dremel is one brand of rotary tool.
The attachments are for many, many things. You can sand, you can sharpen
blades, you can engrave, you can cut metal (like cutting off a screw
that's sticking out) and a myriad of other things. For customizing any
figure made from the harder plastics (most Toy Biz figures, for example,
and most torsos), you really need a Dremel. Sears makes a version of
it and I believe that Black and Decker calls theirs the Wizard. You
need one that is multi-speed and they generally sell for about $50 to
$60 at hardware stores. I got mine during the holiday season and it
came with a nice case and a myriad of different bits. Some people prefer
to use the battery operated ones, but I've not found being tied down
to the cord any inconvenience. These tools also have an accessory called
a flex shaft which allows you to hold the tool more like a pencil and
use it with more precision. While I don't have one, I've heard good
things about them. I've found that I actually have enough control of
the tool just as it is. Using a Dremel is a bit like using a chainsaw
to sculpt. While some people can create wonderful art with a Dremel
or a chainsaw, most people use it to "rough out" the general
shape they want to sculpt.
When working on Pitt, I first used a razor blade to
cut away some of the extraneous plastic that was hanging off the knees
and the shoulders. That plastic was soft and rubbery and the razor cut
through it cleanly and easily. Once some of the gross chunks were removed,
I brought out the Dremel with a sanding tool and began sanding away
the rest of the plastic I didn't want. I didn't even attempt to use
the razor on the torso since that is a much harder plastic -- that's
what the Dremel is for.
WEAR SAFETY GOGGLES WHEN USING A ROTARY TOOL!
Trust me, you do not want molten plastic in your eyes. The tool will
kick up lots of melted plastic all over the place, especially all over
you. It'll be in your hair and all over your work area. And it stinks
like, well, like molten plastic. I don't recommend using it when your
roommates or significant others are home. They tend to get really cranky
and tell you to go outside with your little toys.
It's best to experiment on a figure you're not very
attached to the first time you use a rotary tool. That way you can get
used to what speed you work best at, how much kick the tool has the
first time you hit an odd dip in the plastic and so forth. Eventually,
you should be able to even use your tool to carve muscle tone and other
such details into the plastic with the various tools.
If you have much detail to take off, you should not
worry or be surprised if you actually take so much plastic away that
you have a hole in the torso. The torsos are hollow and it's not very
hard to go too far. However, if the hole is small, it's very easy to
repair with sculpting compound. For an Americomics figure called Ms.
Victory, I had to take away almost her entire back, including the back
of her head and then rebuilt her with Sculpey. So, it's not a major
catastrophe if you make a hole, or even if you simply sand off a bit
more than you intended. It's fixable.
Once you've used the Dremel to remove the excess plastic,
you should "clean up" the figure with sandpaper. I've found
that plumber's sandpaper works wonderfully if you can find it in a fine
grit. The sandpaper is more of a cloth and the grit doesn't flake off
the way it does on regular sandpaper. This usually means that you can
flick the back with your finger and "dust" it off when it
begins to fill with plastic and get a lot more life out of the sandpaper.
Use the sandpaper in varying grits to make the plastic
smooth again. Testor's sells some plastic sandpaper in very fine
grits for model work and it works very nice in buffing out a figure
for the finishing touches. If the plastic is very rubbery, you probably
also want to keep an X-Acto or razor blade handy to help peel away some
of the plastic.
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Here's Pitt after the Dremeling
and most of the sandpaper. The leg and arm on the right have been gone
over with the Dremel tool using one of the sanding tools. The leg and
arm on the left are more smooth because I followed the Dremel with some
regular sandpaper in a fine grain. (The knees were made from a rubbery
plastic and that's why they're tan in this picture.)
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The next step is to compare your base figure to the
pictures again. What details do you need to add to the figure now? We're
not talking about any details that can be painted on, just details that
will protrude in some way. Also, what holes from the Dremel do you have
to fill or what areas need to be built back up again?
There are a myriad of sculpting compounds and you'll
just have to experiment with several to see what you prefer. A list
follows below with some of the most common compounds used by members
of the Customize listserv.
I generally use one of the Sculpey products and have
found them easy to work with. When I'm ready to begin sculpting, I start
with filling in any holes first. I take a smallish blob of Sculpey and
smooth it over the area I'm covering. Using my fingers, I'll try to
smooth it out as much as possible so that there's no seam. Sculpey smoothes
nicely and I can usually smooth it out thin enough that there's no seam
visible after the primer coat and the paint job.
Next, I begin sculpting the details. This is mostly
experimentation. The Sculpey I use is fairly soft, so once I have a
detail done, I have to be very careful not to touch the Sculpey in that
area or I run the risk of a fingerprint or flattening the detail. I
mostly use my fingers in sculpting, along with fingernails, toothpicks,
razor blades and X-Acto knives for details. If you're sculpting larger
pieces/areas, there's a myriad of sculpting tools you can use. Some
sets of Sculpey even come with some of these tools. Because Sculpey
has no drying time, I find that I'll simply keep trying until I get
the look I want, so I have no fancy tips for sculpting. It's a lot of
practice and trial and error.
When working on Ms. Victory, an Americomics character,
I baked the figure in between each session of sculpting. That is, I
sculpted the back of the figure first (she's the one where I Dremeled
away the entire back), then I sculpted her hair and last her skirt.
On the last trip to the oven, the Sculpey cracked away from the plastic
of the figure and I pretty much had to begin the sculpting job all over.
If you can sculpt everything first and then cook the figure, you're
in much better shape.
When using Sculpey, I've found two ways to cure the
modeling compound. The first, for small areas only, is to use a hair
dryer or a heat gun. If you use a heat gun, be aware that if you leave
it on the figure more than a quick pass (don't hold it still even for
"just a few seconds") you're likely to melt the plastic of
your base figure. Using a hair dryer takes longer, but works well for
drying small details.
The second way to cure Sculpey is to cook the figure
in the oven. Sounds scary -- it's awfully easy to forget and come back
to a mess of molten plastic! If you put the figure in for about 5-10
minutes on low heat, however, larger amounts of Sculpey cures best this
way. So long as you continually watch it, you shouldn't see any damage
to the plastic base figure. It probably took two years before I was
willing to try this method, but it really does work best.
Once you have the modeling compound hardened, you can
sand it down to smooth it out and then you're ready to primer the figure!
Finally, this is the last step before you begin painting.
I use Krylon white sandable primer. Use it on a day
that's relatively warm and not too humid for best drying times. Don't
spray paint in the house. Again, roommies and S.O.s tend to get fussy
about the smell. (Especially when you're spraypainting next to the chocolates
being made for Christmas presents. Something about the smell of paint
just seeps into the chocolate and changes the taste. *sigh*)
It's best to spray light coats over a period of time.
The Krylon primer is very inexpensive for a large can and dries quite
quickly. I can usually spray a coat, go inside for a few minutes and
15 minutes to half an hour later, I'm ready to try another coat. It
usually takes several coats to completely cover the figure, front and
back.
Many people prefer to not use a primer coat, but I've
found that it helps the paint stay brighter, more true and the paint
sticks to the figure much more readily. Especially if you're going to
use any light colors (like yellow!), you really should use a coat of
primer before beginning.
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Here's Pitt after finsihing the
sculpting and primering him. In this case, I added Sculpey to his legs
to make the appearance of his torn up blue jeans.
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Polymer Clays |
Cook at 240-275 degrees
Fahrenheit, boil or dry with a heat gun/hair dryer |
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Super Sculpey
Sculpey III
Sculpey
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easy to sculpt
semi-durable
sandable
doesn't dry out until cooked
many different colors
commonly used by customizers
easy to find in hobby stores
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must cook to cure
can be a little too soft to sculpt details easily
delicate details often break off
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| Premo/Promat |
strong
flexible (so small details flex instead of snapping off)
doesn't harden until cooked
sandable
many different colors
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must cook to cure
a little rubbery |
| Sculpey Super Flex |
easy to sculpt
durable
doesn't dry out until cooked
most flexible polymer clay
many different colors
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must cook to cure
rubbery |
| Fimo |
durable
sandable
doesn't dry out until cooked
rubbery
many different colors
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harder to sculpt
stiff, hard to knead
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| Super Elasticlay |
easy to sculpt
durable
sandable
doesn't dry out until cooked
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must cook to cure
rubbery |
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Air Dry "Clay" |
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| Model Magic |
easy to sculpt
easy to find (most toy stores carry it, as do most hobby stores)
comes in several colors |
limited working time
puffy and rubbery |
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Plumber's Putties |
Air dry |
| Milliput |
easy to sculpt
durable
sandable
nice, smooth finish when cured
one of the most preferred by customizers |
limited working time
must mix yourself when ready to work
expensive
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| Das Pronto |
easy to sculpt
durable
sandable
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limited working time
brittle
must mix yourself when ready to work |
| Magic Sculp |
easy to sculpt
durable
sandable |
limited working time
must mix yourself when ready to work |
| Epoxy Clay |
easy to sculpt
durable
sandable
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limited working time
must mix yourself when ready to work
expensive |
For a really detailed comparison, see http://home.flash.net/~jimbob1/.

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This figure needed some chains
across the torso, the ankles and the wrists. I used various bits of
chain from various action figures -- I couldn't even tell you where
all they came from. I used superglue to attach them before painting
even though this is going to make the painting in between links very
difficult because superglue and most paints just don't react well to
each other. The ankle chains were very rubbery and I probably would
have had no problems with the superglue sticking to the paint, but the
chains on his right wrist (not the manacle to the left) were a much
harder plastic from an S:MOS figure. The chain didn't want to bend very
much and I wound up using a ton of superglue to ensure that the chain
would stay attached. However, I can see on the figure where the superglue
and the pull of the plastic chain pulled off some of the primer and
the factory paint as the plastic rejected bending like that. I should
be able to cut some of the excess away with my X-Axcto and touch all
of that up with paint.
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I tend to use very small brushes from art supply stores.
I usually use 18/0 or 10/0 brushes for detail work. For painting larger
areas, I use a brush from Testor's with a larger brush area, but it's
shaped at one side to allow some detail work (if the area is relatively
large). The Testor's brush is basically made from plastic and is very
easy to clean. The other brushes depend on the brand you buy. I find
that the brushes I like best generally run about $4 a piece.

You need at least three detail brushes. One for light
colors, one for reds and one for dark colors. You should, if you rely
on the very small tips, also have at least one backup brush handy at
all times. There's nothing more frustrating than having your brush tip
fail at midnight, hours before you're ready to give up for the night
and well after the hobby and art stores have closed for the night. Eventually,
the tip of all brushes will spread out, making detail work impossible.
For paints, I use Citadel Colours. They're available
in most gaming stores and come in small bottles for about $2 a bottle.
They have a nice variety of colors, they're smooth to use and they wash
up with water.
Other customizers use Apple Barrel paints and other
craft paints from places like Michael's and Hobby Lobby because they're
inexpensive (about 4x the amount of paint for roughly the same price
as the Citadel paints) and easily obtained. Other folks prefer Testor's
enamels which "stick" really well to the plastic but require
paint thinner to clean. Testor's also makes Pactra paints which are
the water-based version of their regular enamels. Personally, I dislike
using anything but water based paints and the Pactra paints simply didn't
cover well, requiring several coats of paint even over the primer. I
also had problems with the drying time. The craft paints work well,
but often need to be mixed with water to get a good consistency and,
frankly, I just have a difficult time getting the consistency just right.
If the paint is too thick, it's easy to see brush strokes. Too thin
and it will run into other areas and/or take multiple coats to cover
the area.
I generally paint a first coat of the colors that will
cover a large area first -- not for detailed edges, just roughing it
in. Then I go in and paint the details. If, however, the details are
very intricate, I'll rough them on the figure using a pencil first.
This is one of the definite benefits of using primer. When I have the
details sketched the way I want them, I go in with a fine brush and
paint the details in. If you make a mistake, don't panic. Use a bit
of tissue or paper towel and try to wipe the paint off. If that doesn't
work, you can try to gently scrape the dried paint off with your
knife blade. If all else fails, use multiple layers of paint to cover
up the error!
Another reason that I like using the fantasy gaming
paints is that they come in a really nice variety of colors. I try to
avoid mixing my own colors at all costs. If you mix your own colors,
then if you ever need to "touch up" that paint, you won't
have the paint on hand and when you try to mix it again, you'll never
get exactly the same color. I have, however had a hellacious time trying
to find a flesh tone that closely matches the color of flesh plastic.
I finally mixed a bottle of Citadel Colours "Elf Flesh" which
was about 3/4 full with some "Skull White." I have also tried
"Pallid Flesh" and found it to be pretty close as well. Other
people prefer Apple Barrel's "Peach."
When painting details, you should also keep a few toothpicks
on hand. Many people sharpen the tip of the toothpick and use it to
paint very small details (like the eyes, eyelids, pupils, et cetera).
This gives you a lot better control over exactly where the paint is
going, but you also need to keep a very close eye on how much paint
is on the tip and be very patient. The tip doesn't hold much paint nor
hold it the same way as the brush.
If you need to paint very rubbery plastic such as capes,
jackets, or vests, you should experiment a little with the paint and
the material. Some of the rubbery plastic used in these accessories
won't really take regular paint very well. I found while working on
Ms. Victory that my white primer stuck very well to her cape. However,
while working on an Animated version of Aquaman, the primer wouldn't
stick well at all to the rubbery plastic from an S:MOS trenchcoat. It
took three or four times as long for the paint to dry and took multiple
coats. The paint seemed a bit tacky even after it was dry (which pretty
much means that it wasn't completely dry). Usually a sealer coat will
fix this problem, but be aware of it and be ready to experiment.
Just remember when painting, don't be afraid to make
mistakes, be patient with yourself and allow plenty of drying time.
(Which is why I usually work on two or more figures at a time -- I can
work on one while the paint dries on another. Then again, maybe it's
just my ADHD.)
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Once you've finished the painting, you should put a
protective coat on the figure. I like to use a glossy coat on mine because
I normally work with animated style figures and the high gloss just
seems to match both the original toy lines and the cartoon series themselves.
Other people prefer a matte coat to dull the paint job a little bit.
One of the drawbacks to a matte coat is that it makes the figures show
dust more and makes them harder to clean. I use Testor's gloss coat
on mine.
Why use a gloss or matte coat at all? To help protect
the paint job from chips and scratches. It won't do much if your figure
falls from the top of the bookcase to the hardwood floor, but it will
help protect it against normal handling and perhaps minor scratching.
I use the gloss coat much as the primer. A few light coats until the
figure is completely covered and shining. I pay special attention to
the feet which often get scraped as you position them in stands or dioramas.
I've also made a few stands for my figures by taking
a blob of Sculpey and pressing the figures feet into it deeply and then
carefully removing the figure and baking the Sculpey. When I make these
stands, I paint them in a way that looks like floor or the ground outdoors,
sometimes even using various hobby materials to make it look like grass
or dirt. (Train stores have these in abundance.) Especially when I make
these stands, I gloss the feet of the figure pretty thickly to help
prevent them from scratching as I take the figure in and out of the
stand.
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The finished product. All the paint, the gluing,
the Dremeling, sanding and the final sealer coat are on.
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That's about it. There's tons of different tricks and tips to making
action figures and there are plenty of other websites and articles out
there offering advice. My best piece of advice to someone wanting to
make their own action figures is to practice and find out what works
for you. Don't be afraid to experiment and try something different.
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Links
What, you need more articles? Here are some of the best:
Advanced Techniques (general)
Adding
Articulation -- Ron Kenyon
Tool Dip
and Rubber Masks -- Tung Nguyen
Casting
Chris
Marsh-land
Sculpting from Scratch
Hauke Scheer
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Robin MacRorie Gotham
City Customs
Article text copyright © Robin MacRorie, 2002. Please do not publish
(electronically or printed) without express written permission from
the author.
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Back to Custom Corner
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All images, format, content, and design are copyright © 1994-2008 Raving Toy Maniac. No part of these pages may be reproduced without express written consent of the Raving Toy Maniac. Licensed character names and images are copyright © their respective companies.
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